AUTOR: Jeffery Deaver
DATEIGRÖSSE: 3,11 MB
DATEINAME: The Never Game.pdf
The Game is an example of ironic processing (also known as the "White Bear Principle"), in which attempts to suppress or avoid certain thoughts make those thoughts more common or persistent than they would be at random. There are early examples of ironic processing: in 1840, Leo Tolstoy played the "white bear game" with his brother, where he would "stand in a corner and not think of the white ...
"Never have I ever" can be played as a card game or online using mobile devices. The only difference is if no one has done said statement, the online poll for the question is checked. If the majority of online voters have done it, then everyone has to drink; otherwise, the person who asked the question has to drink.